![]() ![]() The size of tool icons can be set without entering the tool manager by right-clicking an icon and selecting Settings from the context menu. Workspace settings can now be saved and reloaded in the Tool Manager, making it possible to share custom layouts between machines and colleagues.Files saved with the Auto Save feature use the smallest size to improve performance. A new File Optimization option has been added to the Project Settings, allowing for even smaller project files. fmz file format has been optimized to make files more compact. The Materials palette has been updated to be consistent with all formZ palettes, including control items at the top of the palette and a context menu for quick access to features.Materials can now be organized into groups, making it easier to organize projects with many materials.The new Component Information button displays information about a component, including how many times the component is placed in the project. Components can now be viewed by name using the new List view in the Component Manager.The Shift key now disables guide snaps in the Cone of Vision, making it possible to make subtle changes to view parameters.A new option has been added to apply the offset at preset numeric distance in addition to the existing dynamic method. The Offset Outline tool can be applied to multiple outlines in a single operation.This makes it possible to offset multiple outlines on different objects at the same distance simultaneously. ![]() Layout improvements include a new option to keep the contents of a frame centered in the frame and better linkage to the model file associated with a frame.The Tight Lofting option of the NURBS lofting tool now supports the Closed in Depth (V) option.The Cross Skin tool now handles smooth sources.This enables smooth sweeps with lower numbers of control points. The sweep tools have a new option to use NURBS control points instead of a strict path.There are numerous improvements throughout formZ 8: ![]() There is a new Sketchfab upload option in the Extensions menu that allows for uploads to Sketchfab directly from formZ.įormZ for OS X is now a native 64-bit application, making it possible to work with projects that need over 4GB of memory, and 32- and 64-bit versions continue to be supported for Windows. You can publish your models through, or you can embed them into your own web pages. is a website that allows you to share your 3D models so others can view and navigate around the model in real time. The image to the right illustrates the effect of these new features. These improvements aid in real-time visualization and design evaluation, as they yield better depth perception and spatial definition. This is most noticeable in Shaded Full display mode with new real-time ambient occlusion, bump mapping, soft shadows and multi-sampling features. The formZ interactive display modes have been completely rewritten to take advantage of modern OpenGL capabilities. The variable radius of the round along the edge will be determined by the holdline. The round is defined with a holdline curve that lies on the surface. The object can be a surface or a solid object. The new Round to Holdline tool generates a round between two (or more) faces of an object. Useful for tensile structures and organic surfaces ranging from exotic roofs to character meshes, these new tools make formZ more versatile than ever before! Subdivision objects work great with 3D printing, as they produce regular meshes that tend to give excellent results with popular 3D printers. Subdivision objects can be converted to NURBS for additional manipulation and evaluation using formZ?s extensive NURBS tools. The subdivision tools are also useful for quickly smoothing or softening a faceted model. ![]() Subdivision models are parametric, allowing for continued manipulation as well as dynamic control of the surface resolution. These organic models start from a simple base cage that can be dynamically manipulated and reformed with a new suite of tools that provide operations like grow, stretch, bridge, squeeze and offset. Subdivision modeling is a method for creating unique organic forms. FormZ 8.5 introduces more than subdivision modeling as a new personality to formZ's diverse modeling capabilities. ![]()
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